Tuesday, 27 August 2013

Gromit Unleashed Exhibition (Part 2)

MORE Gromits:

Sir Quentin Blake - Gizmo


Katy Christianson - Canis Major


Dan Collings - Malago

Cheba - Grosmos
Sir Paul Smith - Lancelot


The Beano - Gnashional Gromit

Hannah Cumming - Collarfull
Andy O' Rourke - A Grand Day Out

Natalie Guy - May Contain Nuts (& Bolts)
Tim Miness - Isambark Kingdog Brunel
Carys Tait - Blazing Saddles
Paula Bowles - Bunty
Martin Hanford - Where's Wallace


Joanna Lumley - Poetry in Motion
Bristol Catholic Church Choir
Dale Evans - TutanGromit I

Nick Park - Newshound
Julie Vernon - Golden Gromit



David Inshaw - Bushed
Jools Holland - Bumble Boogie
Laura Cramer - Vincent Van Gromit


Ian Marlow - Sir Gromit of Bristol


Definitely a great day for public art. I'd highly recommend seeing it while you can. I can now FINALLY create my Gromit (Gamarada) as well, with my mini sculpture set:


Here's a picture if you can't remember:



If you want to learn more about Gromit Unleashed, go to www.gromitunleashed.org.uk/‎

Gromit Unleashed Art Exhibition (Part 1)

If you're wondering why I haven't updated the One Hour Daily Challenge recently, I've been in Bristol for the last couple of days to see the Gromit Unleashed Exhibition. It was my first time here, so I was really interested in seeing the whole city.



This building is the University of Bristol (aka Hogwarts) which I hope does Post Graduate degrees in animation. Studying at this uni would be immense.

I took an awful lot of photos of the Gromit Unleashed sculptures on my visit. I didn't manage to find all 80 of them, but the ones that I did find the vast majority were really well thought out designs. Some of them I couldn't imagine how painstaking it must have been to create them.

Here they are in no particular order:


Leigh Flurry- Bark at Ee
Stephen Mckay - The King
Giuliano Carapia - Carosello


Joseph Dunmore - Nezahualcoyotl 


Tom Deams - Hero
Harry Hill - A Close Shave
Ignition DG - Astro

Dan Shearn - Steam Dog

Jeremy Wade - Fish Tales


Sir Peter Blake - Hound Dog

Inkie - Zodiac

Gerald Scarfe - Watch Out Gromit!

Thomas Dowdeswell - Being Gromit Malkovich


One Red Shoe - NewFoundLand


Royal Mint - National Treasure


Simon Tofield - Doodles





Pixar - Gromit Lightyear








Saturday, 24 August 2013

One Hour Daily Challenge No.7 Chihiro (Spirited Away)

Haven't drawn any female characters yet, so I thought I'd start with a character from one of my favourite Studio Ghibli films, Spirited Away. Think I did okay, but I could have made her lines a bit more cleaner, particularly around the arms and legs (had quite a lot of difficulty drawing them).

Time: 1:20

Friday, 23 August 2013

One Hour Daily Challenge No.6 Spyro the Dragon

Inspired by my sister who bought a Spyro Onesie on ebay yesterday, it was only appropriate for my next daily challenge to feature him. I found him a bit difficult to draw, as the head to body relationship was difficult to figure out. He's a bit more scribbly than past drawings, but I think I did okay overall.


Thursday, 22 August 2013

One Hour Daily Challenge No. 5 Hiccup (How To Train Your Dragon)

Haven't drawn a human character yet, so I thought I'd start with Hiccup from one of my favourite films, How To Train Your Dragon. Think I nailed the pose; went slightly over an hour just adding detail to Hiccups jacket, but other than that I think I did alright.

Time: 1:10

Wednesday, 21 August 2013

One Hour Daily Challenge No. 4 Bad Piggy (Angry Birds)

Took me less time than usual (ftw), so I had more time to add shading and highlights. Think I nailed the expression, thought it was appropriate to add a few bruises here and there to avoid it looking too simple.

Time: 45 mins

Tuesday, 20 August 2013

One Hour Daily Challenge No. 3 Scar

Here's my next character, Scar, from Disney's The Lion King. I particularly enjoyed this one, and think I nailed his personality. He could probably have a bit more muscle mass, but other than I think I did okay on this one. Gonna try and work faster to be closer to an hour, but I think 20 minutes extra isn't too bad.

Time: 1.20

Monday, 19 August 2013

One Hour Challenge, No.1 Sonic and No. 2 Shifu

Simply drawing for the fun for it, this time with a target of close to an hour of drawing and colouring time. I wanna try and draw a character once a day, and I aim to improve my time with each one I create. Both of these were drawn in Illustrator and then coloured in Photoshop.

Time: 1:20
This one of Sonic the Hedgehog I created at about 12 o'clock last night, partly because I couldn't get to sleep. Overall I think I did alright, but his legs could be a tad thicker as well as more detail on the hands and shading.

Time: 1:25
I created this one of Shifu (Kung Fu Panda) this morning. Could do with more shading, but out of the two I prefer this one the most, I think his Shifu's characterisation is better than in the Sonic one.

These were both created in slightly over than an hour (oops), but I think with practice I can create characters quicker. I should have another character ready for tomorrow, and will try and keep you posted daily.

Wednesday, 22 May 2013

My Animation Showreel

Looking back at my blog, I've realised that there's very little animation on my blog. I've decided to edit together what I consider the best pieces of animation over the last two years of my university. Enjoy the video, opinions much appreciated. :)
 

Monday, 29 April 2013

Medieval Knights Dramatic Poses

Some extra work I did for Jess' Knight Dragon project. She asked me to create about 3-5 medieval knights in dramatic poses that could be referenced as portraits within her film. She specifically asked me to make reference to the previous knight experiments I made, even the slightly more dragon-esque designs I created in the beginning. 

Due to the open-endedness of what I could use, it was important for me to look at each design again to understand which ones would be better suited for development. I preferably wanted to use ones that could imply the villages origins, while also giving each knight a distinct look.

This is my first design, a knight that's about to swing his double-handed sword. I decided to choose a design that's slightly more traditional knights armour. However, like the original designs, the ridges give the armour a slightly more unique look. I think the pose I've given him helps in showing off his courageous side, almost like he's about to slay one of his enemies. I think that this is my most successful pose of the three, as it clearly identifies the personality of the character, while also giving him a look of dominance and power.

For the second design, I wanted to make it look a bit more ancient in aesthetic, almost like the very first armour that the warriors wore when they first encountered the dragon. I looked at my very first experiments for inspiration, and found that this one represented the look I was going for. The spikes almost give the knight a bit more of a tribal look. His hunched position also gives him a brutish persona, which I think is appropriate in comparison to the 'modern' knight. The axe also amplifies his strength, which is quite important to keep in line his power. This is one of my favourite designs of all of the knights, as he has a very unique look compared to the other knights I've created.


This final character I envisioned as being a leader of the past, a character which all of the warriors still respect after his death. I added the colour red to reflect his power and royalty. The helmet also makes reference to the current knights; I felt that this was important to establish the current knights mutual respect for each other. The spikes also give the knight a slightly more ancient look, to acknowledge him as the king of the past. I gave him a pose that almost looks like he's watching over his kingdom, meaning that even in death he still watches over the people he helped to protect even in death.

I feel that I've chosen the right characters to represent the origins of the knights. However, due to commitments to other projects, I was unable to provide more detail to the characters, and if given the chance again would provide more detail to their armour, such as scratches and shininess.

Overall, I enjoyed working with Jess on this project, and has given me an experience that I think is similar to contemporary animation practice, particularly teamwork. However, I must also acknowledge the limitations that I had with this project, mainly due to commitments to my own projects.