Sunday, 26 January 2014

Animation Direction AM50309 - 6: Week 3

This week I've decided to devote my time towards creating the texture maps for Fishbone. I knew that this would be quite a long process, so I'v dedicated the entire week to doing this.

My plan was to create the texture map in Maya, then import the model into Mudbox to mark out particular points of the characters texture. Once this was done, I'd add extra detail by exporting the texture file to Photoshop.

I started out with the face, and applied cylindrical mapping in Maya. I then separated the eye flaps to avoid them reflecting onto the head. Once exported into Mudbox, I applied various facial details such as freckles and scales. In Photoshop I then changed some details slightly to avoid it looking too formulaic. Below is the final texture map.



In order to improve the face, I decided to include bump mapping to make the details stand out. Through looking on the web, I discovered a great tool named CrazyBump that allows you to automatically create normal, occlusion maps etc. I don't plan on using all of them, but I will definitely use the normal map. 








I carried out a similar process with the rest of the mesh, but I made sure to apply different texture maps for all of the geometry. Here are some samples of the texture maps I made.

Sandals

Hair
Helmet


Tail Fins

Body Shield



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